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Office Hours at the Beach

From the Chronicle of Higher Education:

Library Education Goes Virtual

The virtual campus of the San Jose State University School of Library and Information Science was recently featured on KQED, a PBS-affiliated station in Northern California. The school has 16 acres in Second Life where it holds office hours and classes.

During the broadcast, the interviewer, Sheraz Sadiq, asks Linda Main, a faculty member at the library school, if it’s hard to have office hours with an avatar sporting a green mohawk and purple skin.

“Not at all,” she replies. “Some of our students show up that way in person.”—-Andrea L. Foster

I love the last comment. (However, I keep a very "plain jane" avatar.)

Organizing Information - Zotero

I've mentioned Zotero before and have links for my students to explore it but just recently viewed the online video tour available here. This is definitely worth taking time to explore - especially since so many of my research projects -- and there are numerous in process -- overlap. Even as I explore specific topics, I am analyzing how to approach teaching it using what I'm learning about historical cognition and historical thinking skills. My first step should be to put together a bibliography about Zotero. I wonder whether it needs to be on your own computer given that it might be difficult on a shared computer in a library - or at least from my cursory glance it appears that way. Once Zotero presents its promised server-side options, maybe it won't take an individual's own computer to do this. I can also see applications for teachers and pre-service teachers collecting and sharing resources for their history and social sciences classrooms.

Students Online - NSBA Report

The National School Boards Association has published a report on student online activity that is well worth a read. These same students will soon be in our college classrooms.

Happy Birthday, Smiley Face

The Chronicle of Higher Ed has a short blurb on the birth of the smiley face.

I use it for the same reasons it was developed - to help ensure that meaning isn't lost in an otherwise "flat" email.


September 18, 2007

25 Years of Happy Returns

If you’ve ever ended an e-mail message or an instant message with an emoticon, now might be a good time to pause and reflect on the work of Scott E. Fahlman. After all, it will be 25 years ago tomorrow that Mr. Fahlman, a professor of computer science at Carnegie Mellon University, invented the digital smiley face.

After a colleague joked about a contaminated elevator on an electronic bulletin board, Mr. Fahlman had his eureka moment: He recommended that future quipsters mark their jokes with “:-)” to make sure no one misconstrued their comments.

Since the Net is now overrun with winking emoticons, crying emoticons, and even an Abraham Lincoln emoticon — “==):-)=” — it’s hard to believe that Mr. Falhman felt the need to explain his creation. But he did issue a simple directive to folks confused by the icon: “Read it sideways.” —Brock Read


Professor Avatar

This morning's daily email from the Chronicle of Higher Education has this article on "Professor Avatar." It includes several case studies as well as comments from a critic.

Professor Avatar

In the digital universe of Second Life, classroom instruction also takes on a new personality

Video: Take a tour of the Massachusetts Institute of Technology's campus in Second Life, a 3-D online environment.


By ANDREA L. FOSTER

Despite its image as an all-American city, downtown Peoria, Ill., home of Bradley University, is also a place of strip clubs and violent crime. For undergraduates, it's a risky environment in which to conduct field research. Edward L. Lamoureux, an associate professor in Bradley's multimedia program, saw a better place in the virtual world Second Life.

This fall he is teaching his second ethnography class online in a computer-created environment featuring buildings, lakes, and avatars — digital characters who fly from place to place, chat, and form communities. The program is Bradley's first foray into using Second Life as a platform for education. Students have analyzed, among other topics, online hackers (known as "griefers" in Second Life) and avatar fans of musicians who perform in Second Life.

"This is clearly the most culturally diverse area I've ever been to," Mr. Lamoureux says of Second Life. "Anytime I'm in-world, I'm almost always talking with somebody" outside the United States.

Flying avatars, virtual fan clubs, and computer-drawn lakes seem, at first glance, to be of little educational value.

But ever since Linden Lab, a San Francisco-based company, unveiled Second Life in 2003, professors and college students have flocked to it.

People can visit Second Life free by logging in to its Web site and creating an avatar, but educators usually spend about $1,000 to own virtual "land," and many shell out hundreds of dollars more buying virtual goods like furniture and clothing.

Professors use Second Life to hold distance-education classes, saying that communication among students actually gets livelier when they assume digital personae. Anthropologists and sociologists see the virtual world as a laboratory for studying human behavior. University architects use it as a canvas on which to explore design. Business professors see it as a testing ground for budding entrepreneurs. Although their pursuits are serious, scholars often have fancifully named avatars, such as Radar Radio and Intellagirl Tully, to reflect their personalities and interests.

More than 150 colleges in the United States and 13 other countries have a presence in Second Life. Although some faculty and staff members are skeptical of the digital world's value (see related article, Page A25), the number of virtual campuses keeps growing. Often it's just one person at a college — a faculty member, librarian, or technology guru — who prods officials to consider Second Life's educational possibilities and inspires others on campus to enter the virtual world.

I hit bumps as to my Second Life exploration. I think I'm not yet finding the college professors doing the same thing. The geographically close folks are concentrating on building a physical presence. Like computer programming, I don't see a reason to learn everything about it - primarily because time is a factor. There are numerous reputable RL people whom you can hire to build your SL presence and I will satisfy myself with that. Right now, I'm still primarily using SL for networking. I'm introducing it to pre-service and in-service teachers but am not requiring it until they are a bit more ready for it. Our university just switched from Blackboard to Angel and that is enough "technology push" for one semester.

Learning 2.0 - China

Once again, KJ has some great info about this conference.

9/11 Memorial in Second Life

Once again, thanks, KJ.

9/11 Memorial in Second Life

Second Life on Doonesbury

Thanks to KJ for this link.

Facebook Crosses the Lines

This Businessweek column discusses how various social networking applications are integrating themselves into the lives of teens and working adults and how the "digital divides" are rapidly shrinking. We all need new ways to connect and make sense of information overload. Even old style networking at conventions and other professional meetings is greatly enhanced by social networking. Alas, one of the challenges is how you ever change friendships as we all do over the course of our lifetimes. In other words, how do you "de-link" to friends who are no longer friends? Can you "delete" without offending? We're still grappling with effectively and politely adding new acquaintances.

NPR Science Friday, via KJ

This post talks about some further development in SL.

As I read the comments about "why would you want to go into Second Life when you can do it in real life?" These are the same folks that don't understand the great resources the internet in general brings into someone's home and more people's minds and thinking. Not all of us have easy and/or affordable access to great art but in SL we can view it much more up close and simulate the experience moreso than just looking at a computer screen.

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